Oct 11, 2008, 05:02 AM // 05:02
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#101
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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There needs to be a shrine dedicated to the awesomeness of removing Iron Mist from Gadd. For a genius he was the biggest retard when it came to combat.
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Oct 11, 2008, 04:56 PM // 16:56
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#102
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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my ranger loves the new burning arrow... the rest of my people, not so much. the added burning time i think is excessive. ba was already the largest damage skills a ranger had already and the new burning time brought it even with the pre-last nerf incendiary. they just added a +2s recharge to that and put ba equal to what they just changed. now you burn far too long. i was on a team yesterday against a ba with serps quickness and apply and he could spread that burn/poison out on the team faster and far more efficiently than i could draw it. plus the raw damage from ba puts them at a health where you have to watch cuz dw+ a bit of damage could score a kill. insane pressure, needless to say my team (w/e earth shaker, e/rt sh/warmonger, e/me sh, and (me) monk word) lost but i blame that mostly on the other two squads leaving. 12 v 4 makes for pressure that no monk can handle but mostly from what i saw the ba did most of the hurt.
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Oct 11, 2008, 06:27 PM // 18:27
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#103
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Grotto Attendant
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Quote:
Originally Posted by Age
What was wrong with the Deathbane inscribtion?
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For gold items that should have always had an inscription slot (or inherent mod for Proph/Factions), having the deathbane mod introduced a high probability that the inscription slot(/inherent mod) would be mysteriously absent. That was a bug.
It particularly irritated people who found extremely rare skins, only to ID the items and find out that it was worthless because of the missing mod slot. For instance, there's a not-too-old thread QQ-ing about finding a no-inscription Eternal Blade from the UW chest. Ouch!
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Oct 11, 2008, 06:48 PM // 18:48
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#104
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Academy Page
Join Date: Oct 2008
Location: Texas
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Quote:
Originally Posted by MithranArkanere
I can finally go to Japanese districts to bother them like clueless tourist.
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No one is ever there.
;-;
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Oct 11, 2008, 08:08 PM // 20:08
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#105
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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The Deathbane bug: any damage modifier inherent property was overwritten during the creation process by a damage modifier postfix. So, if your Eternal Blade dropped with a Deathbane mod it would either come with a caster inscription like +5 energy, or without any inscription at all (and without an inscription slot) and would thus be worthless. This was most prominent with supposedly inscribable items but there's some evidence that the bug had existed even before the inscription system.
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Oct 11, 2008, 08:12 PM // 20:12
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#106
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Lion's Arch Merchant
Join Date: Mar 2007
Location: New York City
Guild: Retired
Profession: W/E
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Quote:
Originally Posted by jaximus
my ranger loves the new burning arrow... the rest of my people, not so much. the added burning time i think is excessive. ba was already the largest damage skills a ranger had already and the new burning time brought it even with the pre-last nerf incendiary. they just added a +2s recharge to that and put ba equal to what they just changed. now you burn far too long. i was on a team yesterday against a ba with serps quickness and apply and he could spread that burn/poison out on the team faster and far more efficiently than i could draw it. plus the raw damage from ba puts them at a health where you have to watch cuz dw+ a bit of damage could score a kill. insane pressure, needless to say my team (w/e earth shaker, e/rt sh/warmonger, e/me sh, and (me) monk word) lost but i blame that mostly on the other two squads leaving. 12 v 4 makes for pressure that no monk can handle but mostly from what i saw the ba did most of the hurt.
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maybe u need to learn to monk better.
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Oct 11, 2008, 08:14 PM // 20:14
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#107
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Izzy did 1 thing right Hidden Caltrops.
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Oct 12, 2008, 03:36 AM // 03:36
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#108
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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can someone explain how BB was changed exactly, for the life of me i can't figure out the difference from the old version.
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Oct 12, 2008, 03:37 AM // 03:37
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#109
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Going Out Of Business Sale [GWII]
Profession: A/W
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Quote:
Originally Posted by kade
can someone explain how BB was changed exactly, for the life of me i can't figure out the difference from the old version.
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You actually have to spec into hammer now instead of just putting leftovers in it... ?
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Oct 12, 2008, 04:41 AM // 04:41
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#110
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by kade
can someone explain how BB was changed exactly, for the life of me i can't figure out the difference from the old version.
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Before the change, you could get a 4 second knockdown no matter what your hammer master was. Now it's scaled.
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Oct 12, 2008, 08:45 PM // 20:45
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#111
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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I just wish they would leave my ranger builds alone! I tend to avoid the cookie-cutter-wiki builds and go for something a little more interesting to me. Incindiary arrows, as it used to be, alternated with Choking Gass and used with Needling Shot was a continual interrupt/shutdown when used with the usual interrupting shots. It was fun for me to hear the continual "chirp" of interrupted skills/spells...Then it changed. I adapted, played with it and used it with Kindle Arrows and Ignite Arrows as well as Apply Poison...finally I settled on spreading conditions (not my usual style, but I went with it). I found it fairly useful and was just getting in the hang of things...then the nerf bat...5 second recharge. It seems that every time I find a skill with some synergy with another, the good folks at ANet mash my build and say it was "over-powered" How the F*ck so? Compare damage rates with other classes and the ranger gets religated to "support" time after time...average is all regards. Sloth Hunter's Shot, Sundering Attack...If bow and arrow can't deal the damage, maybe I should pick up a hammer? .../end bitch, whine, fuss...
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Oct 12, 2008, 11:23 PM // 23:23
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#112
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by TwinRaven
I just wish they would leave my ranger builds alone! I tend to avoid the cookie-cutter-wiki builds and go for something a little more interesting to me. Incindiary arrows, as it used to be, alternated with Choking Gass and used with Needling Shot was a continual interrupt/shutdown when used with the usual interrupting shots. It was fun for me to hear the continual "chirp" of interrupted skills/spells...Then it changed. I adapted, played with it and used it with Kindle Arrows and Ignite Arrows as well as Apply Poison...finally I settled on spreading conditions (not my usual style, but I went with it). I found it fairly useful and was just getting in the hang of things...then the nerf bat...5 second recharge. It seems that every time I find a skill with some synergy with another, the good folks at ANet mash my build and say it was "over-powered" How the F*ck so? Compare damage rates with other classes and the ranger gets religated to "support" time after time...average is all regards. Sloth Hunter's Shot, Sundering Attack...If bow and arrow can't deal the damage, maybe I should pick up a hammer? .../end bitch, whine, fuss...
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Sorry, but the game is balanced around high end PvP, not what individuals find fun to play. No point in bitching.
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Oct 12, 2008, 11:33 PM // 23:33
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#113
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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I wish this update had come out before that req10 emerald blade of deathbane dropped for me a few weeks ago....come to think of it that dwarven hammer I got from the halls chest 1.5 years ago also had no damage modifier on it either
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Oct 13, 2008, 03:19 AM // 03:19
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#114
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Arkantos
Sorry, but the game is balanced around high end PvP, not what individuals find fun to play. No point in bitching.
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I don't play high-end PvP, I play for fun so it makes me sad when my fun is tinkered with for a part of the game I'll never really get into. And there is a point to bitching...catharsis...Aristotle says so.
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Oct 13, 2008, 03:39 AM // 03:39
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#115
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Hall Hero
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Quote:
Originally Posted by TwinRaven
I don't play high-end PvP, I play for fun so it makes me sad when my fun is tinkered with for a part of the game I'll never really get into. And there is a point to bitching...catharsis...Aristotle says so.
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I think he meant that it's hard to complain about something being changed in an online-only game when that's what they're made for - change.
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Oct 13, 2008, 04:16 AM // 04:16
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#116
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Desert Nomad
Join Date: Nov 2005
Location: 川崎区、日本
Guild: currently guildless..
Profession: Rt/
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Yay for Japanese districts!!!
And abt the tonic... thanks I'll keep my floating head >.>
Oh well.. nice update Anet. :3
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Oct 13, 2008, 04:44 AM // 04:44
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#117
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by TwinRaven
I don't play high-end PvP
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Which is what the game is about, so don't be surprised when your own gameplay is not held in equal priority.
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Oct 13, 2008, 05:43 AM // 05:43
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#118
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Bryant Again
I think he meant that it's hard to complain about something being changed in an online-only game when that's what they're made for - change.
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Are you saying change for change sake is a good thing? (lets argue about it until the thread gets locked and posts get deleted)
Semi-good update btw.
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Oct 13, 2008, 07:13 AM // 07:13
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#119
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Arkantos
Sorry, but the game is balanced around high end PvP, not what individuals find fun to play. No point in bitching.
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Quote:
Warrior
* "For Great Justice!" (PvP) "For Great Justice!" (PvP): reduced duration to 8 seconds.
This skill already had a separate PvP version; so this change does not affect PvE. "For Great Justice!" made it too easy to fuel adrenal skills when used with daggers, considering their double-strike capability. This was used commonly within Hero Battles to rapidly build adrenaline. We've reduced the duration to limit this interaction.
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When did HB become high-end PvP?
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Oct 13, 2008, 07:16 AM // 07:16
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#120
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by upier
When did HB become high-end PvP?
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Well seeing as HB has a ladder and (m)AT's, it's more high end than some other forms of PvP in ANet's eyes.
Anyways, backbreaker sins were also used in HA, if you didn't know. Just because they only mentioned one form of PvP doesn't mean it wasn't used in others.
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